The Effects of Non-Digital Game-Based Learning on Students’ Mathematical Perspectives and Achievements

Nurul Aqilah Mohd. Yusof, Masitah Shahrill


The purpose of this study is to investigate the effectiveness of non-digital game-based learning approach by assessing the students’ achievement score differences of the pre-test with the post-test on the topic of multiplication and division with indices. A paired sample t-test was used to investigate whether there is a significant difference in the students’ achievements after implementing the non-digital game-based learning intervention. A total of 35 students from two Year 9 classes in one of the secondary schools in Brunei Darussalam were involved in the study. Another aim of this study is also to investigate on the students’ perspectives on using non-digital game-based learning approach in their learning process. This was analysed through the questionnaire and interviews. The results showed that the integration of non-digital game-based learning in the mathematics lesson did have a positive effect on the students’ achievement scores. More than half of the students believed that the game has helped them to improve their skills.


Non-Digital Game-Based Learning; Multiplication and Division with Indices; Achievement Scores; Students’ Perspectives

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