Issue Title
Vol 13, No 1 (2023) Integrating STEAM Education and Computational Thinking: Analysis of Students’ Critical and Creative Thinking Skills in an Innovative Teaching and Learning Abstract  PDF
Epifani Putri Mariana, Yosep Dwi Kristanto
Vol 12, No 1 (2022) Students’ Creativity Profiles in Constructing Independent Gates Learning Activity Using 4Dframe Abstract  PDF
Agus Setio, Gusnandar Yoga Utama
Vol 12, No 1 (2022) The Effect of Implementing STEAM and 4Dframe Learning in Developing Students’ Computational Thinking Skills Abstract  PDF
Rio Mardani Suhardi, Gusnandar Yoga Utama
Vol 8, No 1 (2018) Innovative Learning in the Age of Industry Revolution 4.0 Abstract  PDF
Shirley Gilbert, Allan Leslie White
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